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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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garryscraft Agent

Joined: 13 Apr 2013 Posts: 1
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Posted: Sun Apr 21, 2013 3:03 pm Post subject: gameshark request |
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I was wondering that, If possible, somebody could make a cheat so that the corpses would stay and not vanish like in perfect dark. and if possible, a cheat that lets mines and knives stick into the enemies. |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Mon Apr 22, 2013 11:20 am Post subject: |
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I believe there is already a code that the guards body does not vanish,However it was only for Facility. _________________ www.youtube.com/gamerrey23 |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Apr 23, 2013 1:45 am Post subject: Re: gameshark request |
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garryscraft wrote: | I was wondering that, If possible, somebody could make a cheat so that the corpses would stay and not vanish like in perfect dark. and if possible, a cheat that lets mines and knives stick into the enemies. |
hmmmmm I imagine this shouldn't be that hard The editor can remove flags, etc on objects. You can easily just turn them off or on BUT converting them to work on gameshark is BEYOND me. Ask WRECK...he has the formulas  _________________ [img]http://imgur.com/ud785Jq[/img] |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Wed Apr 24, 2013 2:05 pm Post subject: Re: gameshark request |
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garryscraft wrote: | I was wondering that, If possible, somebody could make a cheat so that the corpses would stay and not vanish like in perfect dark. and if possible, a cheat that lets mines and knives stick into the enemies. |
I know nothing about N64 programming, or how Goldeneye works. But with that caveat (i.e. a total admission that I might well be wrong), I have to say that I think such a code might be very difficult if not impossible to make. As far as I can see, Rare made the bodies in Goldeneye disappear for one or more of three possible reasons;
1) to save memory (as each body that exists takes up RAM to signify it's position, state, relative direction, etc), and
2) to stop the game slowing down (if it has to draw multiple corpses to the screen at any point then it's more time and effort for the N64 to expend, potentially slowing the game at that point),
3) because if the bodies stay then a corpse would alert a passing guard, which didn't fit into the optional-stealth that Rare wanted Bond to be capable of.
Point 3 is technically irrelevant (though if Goldeneye does get fixed so that corpses stay, it does raise the issue of how we want the guards to react to discovering a corpse during the course of their patrol), and point 2 doesn't matter too much, as there are unlikely to be many points where the number of onscreen corpses would slow the action down significantly (and being Goldeneye players we're used to low frame-rates anyway), but point 1 could be a real problem. Granted the data needed to be stored in RAM for each corpse is probably pretty negligable (especially given Rare's technical prowess, it's probably just a few bytes each), but even if this is the case, then it might well be that the RAM area allocated for such data is strictly partitioned by other important data, and so the list can't be easily lengthened to cope with more ingame corpses, unless the RAM data structure of the game is rewritten.
And even if the corpse RAM pool is free to extend however much we need, it will still have upper limits, which could be reached on any level with infinitely respawning guards. Alright, so the game could always be capped to only have no more than fifty corpses, say, so that when a fifty-first corpse is created then it's data overwrites the data for the first corpse, and the first corpse disappears from the game (this is how bullet holes are handled, for example), but it's still a question of how easy it would be to alter Goldeneye to allow the game to keep x corpses in the game at any time.
But if such a code already exists (even if for only one level), then that proves of course that it's possible, and perhaps the game is (partially or fully) set up to allow this anyway, and Rare later imposed a time/number limit on the corpses to avoid bugs or slowdown as a result of too many corpses. Does anyone know where this facility code can be found, please?
BTW, Perfect Dark doesn't keep all of the corpses until the end of the level, it's just slower than Goldeneye in deleting them, as it seems to delete them according to some rule I've not yet worked out. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Apr 24, 2013 3:28 pm Post subject: |
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This code doesn't work very well, but it's it.
Body stays code facility
D0088BFE 007F
801D9277 0038
D0088BFE 007F
801D9453 0038
D0088BFE 007F
801D962F 0038
D0088BFE 007F
801D980B 0038
D0088BFE 007F
801D99E7 0038
D0088BFE 007F
801D9BC3 0038
D0088BFE 007F
801D9D9F 0038
D0088BFE 007F
801D9F7B 0038
D0088BFE 007F
801DA157 0038
D0088BFE 007F
801DA333 0038
D0088BFE 007F
801DA50F 0038
D0088BFE 007F
801DA6EB 0038
D0088BFE 007F
801DA8C7 0038
D0088BFE 007F
801DAAA3 0038
D0088BFE 007F
801DAC7F 0038
D0088BFE 007F
801DAE5B 0038
D0088BFE 007F
801DB037 0038
D0088BFE 007F
801DB213 0038
D0088BFE 007F
801DB3EF 0038
D0088BFE 007F
801DB5CB 0038
D0088BFE 007F
801DB7A7 0038
D0088BFE 007F
801DB983 0038
D0088BFE 007F
801DBB5F 0038
D0088BFE 007F
801DBD3B 0038
D0088BFE 007F
801DBF17 0038
D0088BFE 007F
801DC0F3 0038
D0088BFE 007F
801DC2CF 0038
D0088BFE 007F
801DC4AB 0038
D0088BFE 007F
801DC687 0038
D0088BFE 007F
801DC863 0038
D0088BFE 007F
801DCA3F 0038
D0088BFE 007F
801DCC1B 0038
D0088BFE 007F
801DCDF7 0038
D0088BFE 007F
801DCFD3 0038
D0088BFE 007F
801DD1AF 0038
D0088BFE 007F
801DD38B 0038
D0088BFE 007F
801DD567 0038
D0088BFE 007F
801DD743 0038
D0088BFE 007F
801DD91F 0038
D0088BFE 007F
801DDAFB 0038
D0088BFE 007F
801DDCD7 0038
D0088BFE 007F
801DDEB3 0038
D0088BFE 007F
801DE08F 0038
D0088BFE 007F
801DE26B 0038
D0088BFE 007F
801DE447 0038
D0088BFE 007F
801DE623 0038
D0088BFE 007F
801DE7FF 0038
D0088BFE 007F
801DE9DB 0038
D0088BFE 007F
801DEBB7 0038
D0088BFE 007F
801DED93 0038
D0088BFE 007F
801DEF6F 0038
D0088BFE 007F
801DF14B 0038
D0088BFE 007F
801DF327 0038
D0088BFE 007F
801DF503 0038
D0088BFE 007F
801DF6DF 0038
D0088BFE 007F
801DF8BB 0038
D0088BFE 007F
801DFA97 0038
D0088BFE 007F
801DFC73 0038
D0088BFE 007F
801DFE4F 0038
D0088BFE 007F
801E002B 0038
D0088BFE 007F
801E0207 0038
D0088BFE 007F
801E03E3 0038
D0088BFE 007F
801E05BF 0038 |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Wed Apr 24, 2013 4:54 pm Post subject: |
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Those 126 lines of GS code are hilarity.. any way to disable 'splosions ? Make them invisible ? I would love seeing the enemies spam death animations clearer
Hah.. imagine if this code could work in the same fashion in splitscreen |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Apr 24, 2013 4:59 pm Post subject: |
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These other two are fun:
All guards throw grenades facility
500062EE 0000
801D9280 00FF
Also combine with all guards come at you and use 007 mode for stronger guards
500062EE 0000
801D9274 00FF |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Apr 24, 2013 6:06 pm Post subject: |
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I remember trying the guards stay in facility. Never worked,only once. _________________ www.youtube.com/gamerrey23 |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Thu Apr 25, 2013 9:24 am Post subject: |
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SubDrag wrote: | This code doesn't work very well, but it's it.
Body stays code facility
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Damn damn damn!!!!!
I'm working away from home, and I have my N64 here (plus laptop and 360) and since I use my Everdrive 64 to carry all of the N64 games as ROM files, instead of carrying cartridges around, I can't try this code. You'd think the forum would have an emoticon for "****!, my Gameshark and GE cartridge are sixty miles away"!
Yes, I know I can try it on an emulator, and I probably will, but I hate N64 emulation, as it's so iffy, so I much prefer the real console.
Anyway, you say it doesn't work very well, what is the problem? Does it only keep a given number of corpses, and if not then is there an upper limit (there must surely be?). How does it work? |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Thu Apr 25, 2013 12:27 pm Post subject: |
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I would imagine it keeps or stops guards from spawning. So it the game can run smooth. But, it shouldent mess anything up since the corpse are still there and wont respond when there supposed to. _________________ www.youtube.com/gamerrey23 |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Thu Apr 25, 2013 2:34 pm Post subject: |
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I already had the cheat "All guards throw grenades facility" for a long time and honestly I like so much, that look similar codes for other GE levels, I wanted to ask if anyone has codes like this for the rest of the levels .
There are sites that are normally generally known codes for a particular game and GE seems it has some codes that people know and have not been published yet. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Apr 29, 2013 6:02 am Post subject: |
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I thought the level editor allowed you to edit FLAG properties on any object? If you can live with it and use a PATCH to overwrite your game cartridge I don't see where gameshark codes would even be necessary :O I'm surprised no one has even thought of this but why would you want to limit yourself with the 255 max codes a gameshark allows? I will look into this in my spare time since it's less time consuming than my other projects. Right now though I'm TIED UP with life so just give me a week or so. _________________ [img]http://imgur.com/ud785Jq[/img] |
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