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gameshark request

 
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garryscraft
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 PostPosted: Sun Apr 21, 2013 3:03 pm    Post subject: gameshark request Reply with quote Back to top

I was wondering that, If possible, somebody could make a cheat so that the corpses would stay and not vanish like in perfect dark. and if possible, a cheat that lets mines and knives stick into the enemies.
 
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Rey
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 PostPosted: Mon Apr 22, 2013 11:20 am    Post subject: Reply with quote Back to top

I believe there is already a code that the guards body does not vanish,However it was only for Facility.
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MultiplayerX
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 PostPosted: Tue Apr 23, 2013 1:45 am    Post subject: Re: gameshark request Reply with quote Back to top

garryscraft wrote:
I was wondering that, If possible, somebody could make a cheat so that the corpses would stay and not vanish like in perfect dark. and if possible, a cheat that lets mines and knives stick into the enemies.


hmmmmm I imagine this shouldn't be that hard The editor can remove flags, etc on objects. You can easily just turn them off or on BUT converting them to work on gameshark is BEYOND me. Ask WRECK...he has the formulas Wink
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Kerr Avon
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Posts: 920

 PostPosted: Wed Apr 24, 2013 2:05 pm    Post subject: Re: gameshark request Reply with quote Back to top

garryscraft wrote:
I was wondering that, If possible, somebody could make a cheat so that the corpses would stay and not vanish like in perfect dark. and if possible, a cheat that lets mines and knives stick into the enemies.


I know nothing about N64 programming, or how Goldeneye works. But with that caveat (i.e. a total admission that I might well be wrong), I have to say that I think such a code might be very difficult if not impossible to make. As far as I can see, Rare made the bodies in Goldeneye disappear for one or more of three possible reasons;

1) to save memory (as each body that exists takes up RAM to signify it's position, state, relative direction, etc), and

2) to stop the game slowing down (if it has to draw multiple corpses to the screen at any point then it's more time and effort for the N64 to expend, potentially slowing the game at that point),

3) because if the bodies stay then a corpse would alert a passing guard, which didn't fit into the optional-stealth that Rare wanted Bond to be capable of.

Point 3 is technically irrelevant (though if Goldeneye does get fixed so that corpses stay, it does raise the issue of how we want the guards to react to discovering a corpse during the course of their patrol), and point 2 doesn't matter too much, as there are unlikely to be many points where the number of onscreen corpses would slow the action down significantly (and being Goldeneye players we're used to low frame-rates anyway), but point 1 could be a real problem. Granted the data needed to be stored in RAM for each corpse is probably pretty negligable (especially given Rare's technical prowess, it's probably just a few bytes each), but even if this is the case, then it might well be that the RAM area allocated for such data is strictly partitioned by other important data, and so the list can't be easily lengthened to cope with more ingame corpses, unless the RAM data structure of the game is rewritten.

And even if the corpse RAM pool is free to extend however much we need, it will still have upper limits, which could be reached on any level with infinitely respawning guards. Alright, so the game could always be capped to only have no more than fifty corpses, say, so that when a fifty-first corpse is created then it's data overwrites the data for the first corpse, and the first corpse disappears from the game (this is how bullet holes are handled, for example), but it's still a question of how easy it would be to alter Goldeneye to allow the game to keep x corpses in the game at any time.

But if such a code already exists (even if for only one level), then that proves of course that it's possible, and perhaps the game is (partially or fully) set up to allow this anyway, and Rare later imposed a time/number limit on the corpses to avoid bugs or slowdown as a result of too many corpses. Does anyone know where this facility code can be found, please?

BTW, Perfect Dark doesn't keep all of the corpses until the end of the level, it's just slower than Goldeneye in deleting them, as it seems to delete them according to some rule I've not yet worked out.
 
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SubDrag
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 PostPosted: Wed Apr 24, 2013 3:28 pm    Post subject: Reply with quote Back to top

This code doesn't work very well, but it's it.

Body stays code facility



D0088BFE 007F

801D9277 0038

D0088BFE 007F

801D9453 0038

D0088BFE 007F

801D962F 0038

D0088BFE 007F

801D980B 0038

D0088BFE 007F

801D99E7 0038

D0088BFE 007F

801D9BC3 0038

D0088BFE 007F

801D9D9F 0038

D0088BFE 007F

801D9F7B 0038

D0088BFE 007F

801DA157 0038

D0088BFE 007F

801DA333 0038

D0088BFE 007F

801DA50F 0038

D0088BFE 007F

801DA6EB 0038

D0088BFE 007F

801DA8C7 0038

D0088BFE 007F

801DAAA3 0038



D0088BFE 007F

801DAC7F 0038

D0088BFE 007F

801DAE5B 0038

D0088BFE 007F

801DB037 0038

D0088BFE 007F

801DB213 0038

D0088BFE 007F

801DB3EF 0038

D0088BFE 007F

801DB5CB 0038

D0088BFE 007F

801DB7A7 0038

D0088BFE 007F

801DB983 0038

D0088BFE 007F

801DBB5F 0038

D0088BFE 007F

801DBD3B 0038

D0088BFE 007F

801DBF17 0038

D0088BFE 007F

801DC0F3 0038

D0088BFE 007F

801DC2CF 0038

D0088BFE 007F

801DC4AB 0038

D0088BFE 007F

801DC687 0038

D0088BFE 007F

801DC863 0038

D0088BFE 007F

801DCA3F 0038



D0088BFE 007F

801DCC1B 0038

D0088BFE 007F

801DCDF7 0038

D0088BFE 007F

801DCFD3 0038

D0088BFE 007F

801DD1AF 0038

D0088BFE 007F

801DD38B 0038

D0088BFE 007F

801DD567 0038

D0088BFE 007F

801DD743 0038

D0088BFE 007F

801DD91F 0038

D0088BFE 007F

801DDAFB 0038

D0088BFE 007F

801DDCD7 0038

D0088BFE 007F

801DDEB3 0038

D0088BFE 007F

801DE08F 0038

D0088BFE 007F

801DE26B 0038

D0088BFE 007F

801DE447 0038

D0088BFE 007F

801DE623 0038

D0088BFE 007F

801DE7FF 0038

D0088BFE 007F

801DE9DB 0038



D0088BFE 007F

801DEBB7 0038

D0088BFE 007F

801DED93 0038

D0088BFE 007F

801DEF6F 0038

D0088BFE 007F

801DF14B 0038

D0088BFE 007F

801DF327 0038

D0088BFE 007F

801DF503 0038

D0088BFE 007F

801DF6DF 0038

D0088BFE 007F

801DF8BB 0038

D0088BFE 007F

801DFA97 0038

D0088BFE 007F

801DFC73 0038

D0088BFE 007F

801DFE4F 0038

D0088BFE 007F

801E002B 0038

D0088BFE 007F

801E0207 0038

D0088BFE 007F

801E03E3 0038

D0088BFE 007F

801E05BF 0038
 
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mistamontiel
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Joined: 17 Apr 2011
Posts: 849
Location: Miami, FL, CUBA

 PostPosted: Wed Apr 24, 2013 4:54 pm    Post subject: Reply with quote Back to top

Those 126 lines of GS code are hilarity.. any way to disable 'splosions ? Make them invisible ? I would love seeing the enemies spam death animations clearer

Hah.. imagine if this code could work in the same fashion in splitscreen
 
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SubDrag
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 PostPosted: Wed Apr 24, 2013 4:59 pm    Post subject: Reply with quote Back to top

These other two are fun:

All guards throw grenades facility
500062EE 0000
801D9280 00FF

Also combine with all guards come at you and use 007 mode for stronger guards
500062EE 0000
801D9274 00FF
 
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Rey
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Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Wed Apr 24, 2013 6:06 pm    Post subject: Reply with quote Back to top

I remember trying the guards stay in facility. Never worked,only once.
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Kerr Avon
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Joined: 26 Oct 2006
Posts: 920

 PostPosted: Thu Apr 25, 2013 9:24 am    Post subject: Reply with quote Back to top

SubDrag wrote:
This code doesn't work very well, but it's it.

Body stays code facility

...


Damn damn damn!!!!!

I'm working away from home, and I have my N64 here (plus laptop and 360) and since I use my Everdrive 64 to carry all of the N64 games as ROM files, instead of carrying cartridges around, I can't try this code. You'd think the forum would have an emoticon for "****!, my Gameshark and GE cartridge are sixty miles away"!

Yes, I know I can try it on an emulator, and I probably will, but I hate N64 emulation, as it's so iffy, so I much prefer the real console.

Anyway, you say it doesn't work very well, what is the problem? Does it only keep a given number of corpses, and if not then is there an upper limit (there must surely be?). How does it work?
 
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Rey
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Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Thu Apr 25, 2013 12:27 pm    Post subject: Reply with quote Back to top

I would imagine it keeps or stops guards from spawning. So it the game can run smooth. But, it shouldent mess anything up since the corpse are still there and wont respond when there supposed to.
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SATURN_81
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Joined: 06 Jun 2010
Posts: 423
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 PostPosted: Thu Apr 25, 2013 2:34 pm    Post subject: Reply with quote Back to top

I already had the cheat "All guards throw grenades facility" for a long time and honestly I like so much, that look similar codes for other GE levels, I wanted to ask if anyone has codes like this for the rest of the levels .

There are sites that are normally generally known codes for a particular game and GE seems it has some codes that people know and have not been published yet.
 
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MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Apr 29, 2013 6:02 am    Post subject: Reply with quote Back to top

I thought the level editor allowed you to edit FLAG properties on any object? If you can live with it and use a PATCH to overwrite your game cartridge I don't see where gameshark codes would even be necessary :O I'm surprised no one has even thought of this but why would you want to limit yourself with the 255 max codes a gameshark allows? Wink I will look into this in my spare time since it's less time consuming than my other projects. Right now though I'm TIED UP with life Sad so just give me a week or so.
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