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*Official Release* GOLDENEYE LEGEND final PART ONE

 
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MultiplayerX
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 PostPosted: Sun May 19, 2013 8:25 pm    Post subject: *Official Release* GOLDENEYE LEGEND final PART ONE Reply with quote Back to top

GOLDENEYE LEGEND is a complete conversion of all campaign levels in Solo Player to Multiplayer. Part ONE contains levels Dam-Archives. Part TWO contains levels Streets-Egyptian. All levels that actually have a visible sky and / or fog have been color coded with different options for your personal preferences. Please feel free to use them in whatever combination you find to your liking. Included is also a PLAY READY version of Project64 1.6 with the best GLIDE64 plugin currently available. Use this application to get the most out of levels like Frigate. I would suggest switching back to JABO'S for everything else. A water hack is also included that will code a fairly decent ocean for players that cannot get GLIDE to function. The music selector file will allow you to change the DEFAULT music to your liking as well. ALL LEVELS play the default multiplayer setup used to convert their SOLO setups. ALL SOLO-MULTI setups are included if you'd like to modify weapon placements, etc. Hope this mod becomes a LEGEND for all fans and players around the world and may GoldenEye live FOREVER and stay a LEGEND Wink !

Special thanks to Subdrag for his EDITOR and tutorials!

MultiplayerX

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Last edited by MultiplayerX on Mon May 20, 2013 10:37 am; edited 2 times in total
 
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AverageGamerStoner1
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 PostPosted: Mon May 20, 2013 5:24 am    Post subject: Reply with quote Back to top

Can't wait to try this out, been wanting to play many of the solo maps for some time now Very Happy Best of luck on this project, it will be simply amazing to play all solo levels in multi. You are making what we all wanted.

I do not use PJ 64, but Mupen instead and I realized you need Glide Napalm in order to see the skies and water. It works great, except for the Frigate level. For some reason, the water appears to be a toxic green colour Very Happy other than that, it is a great plug in.

Sorry I do not know how to show a pic, so I will post the link of what Frigate looks like for me with Glide Napalm on Mupen64.

http://averagegamerstoner.tumblr.com/image/34998288035
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MultiplayerX
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 PostPosted: Mon May 20, 2013 8:13 am    Post subject: Reply with quote Back to top

AverageGamerStoner1 wrote:
Can't wait to try this out, been wanting to play many of the solo maps for some time now Very Happy Best of luck on this project, it will be simply amazing to play all solo levels in multi. You are making what we all wanted.

I do not use PJ 64, but Mupen instead and I realized you need Glide Napalm in order to see the skies and water. It works great, except for the Frigate level. For some reason, the water appears to be a toxic green colour Very Happy other than that, it is a great plug in.

Sorry I do not know how to show a pic, so I will post the link of what Frigate looks like for me with Glide Napalm on Mupen64.

http://averagegamerstoner.tumblr.com/image/34998288035

I can't remember if MUPEN has cheat ability but I included a SKY and WATER code you can use to modify the water to BLUE. It's called DIRTY BLUE OCEAN (something like that) Wink. Try that out. It's not rendered like GLIDE can render a perfectly smooth water front HOWEVER it does make the background pleasant to play in verses NEON green toxins in the water Wink lol
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SATURN_81
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 PostPosted: Mon May 20, 2013 12:19 pm    Post subject: Reply with quote Back to top

I played the first part of Ge-Legends (still have not found the second to download) and I liked it, especially the speed and stability that are included most of the objects and boxes missions (some of they can be picked up and are useless in multi).

I found interesting things: Facility-level glass dish doors of laboratories reflect a red sky Complex level, perhaps even so and being a failure as has been like glass, nothing happens at this level is when you destroy any barrel or gas tank will die suffocated by gas and emulation below are blocked. I remember that level, but there is a safe containing planes used in the mission and whether recojes to crash the game. if you blow up the rockets and grenades as ammunition before pick them up would create a loop where temrinan not exploit which prevents re-pick them up. Multiplayer-X good job.
 
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MultiplayerX
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 PostPosted: Mon May 20, 2013 2:22 pm    Post subject: Reply with quote Back to top

SATURN_81 wrote:
I played the first part of Ge-Legends (still have not found the second to download) and I liked it, especially the speed and stability that are included most of the objects and boxes missions (some of they can be picked up and are useless in multi).

I found interesting things: Facility-level glass dish doors of laboratories reflect a red sky Complex level, perhaps even so and being a failure as has been like glass, nothing happens at this level is when you destroy any barrel or gas tank will die suffocated by gas and emulation below are blocked. I remember that level, but there is a safe containing planes used in the mission and whether recojes to crash the game. if you blow up the rockets and grenades as ammunition before pick them up would create a loop where temrinan not exploit which prevents re-pick them up. Multiplayer-X good job.


Thank you. Wink As for being able to pick up stuff, etc. BLAME RARE for that because I didn't modify anything in the setups lol. PART TWO should be done in a few weeks. My wifey and I are INSANELY busy trying to get crap ready to move plus remodelling a few more things. Grrrrrr I'm determined to finish it though. Wink STREETS is almost done just need weapon placements and I'd like to start DEPOT tonight.

Yea if you blow up weapon placements in NORMAL game I think it does that too. The RED sky reflecting in Complex is simply a glitch in the levels geometry. SILO can be terrible with slipping behind a wall, etc OR SO I'VE HEARD. This is why I INCLUDED the setups folder for anyone that is that OCD over certain things and has time to spend countless HOURS messing with numbers etc to fix glitches. PERFECT DARK is just a more well made game and it's no wonder because they made enough money off GoldenEye to do what they wanted and with less glitchiness. You have to draw the line somewhere. EVERY game has glitches in them in one way or another. Cool Glad you like the mod Multi
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SATURN_81
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 PostPosted: Mon May 20, 2013 3:44 pm    Post subject: Reply with quote Back to top

I really do not consider it a problem with crystals Facility red reflex, I turned fantastic and fun to see the crystal color, although if as you say if it's a technical problem. if you can not correjir the gas problem in Facility and I mean to solve the crash problem when these died of suffocation, not otherwise would see this as a problem.

I think you're a person who loves challenge and squeeze the maximum limits which already has a rom "Multiplayer-X". You've demonstrated teleports work for Deep Sea (which seemed impossible) and also with GE-Legends. plantearte think new challenges? GE not only speak and PD, if not also of any other N64 rom, I say this because with your work we can see what we always wanted and finally was not in a video game when you buy it.
 
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MultiplayerX
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 PostPosted: Mon May 20, 2013 4:41 pm    Post subject: Reply with quote Back to top

the game crashes if you die from the gas ? :O never had that happen in pj64 like I said someone else can work out the bugs I'm running out of time in LIFE at the moment Laughing
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AverageGamerStoner1
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 PostPosted: Sun Jun 30, 2013 2:51 pm    Post subject: Reply with quote Back to top

http://www.youtube.com/watch?v=MxRrIx7T18k

I got this to work online , got some footage of a match in Statue Park. For some reason I can't get part 2 to work though, I get the unknown dump error after it was patched.
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MultiplayerX
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 PostPosted: Sun Jun 30, 2013 3:25 pm    Post subject: Reply with quote Back to top

awesome!!! Sad Well I will say this, you HAVE to start wth a fresh ROM and only use ONE patch for that ROM. The dump thing is strange I'd PM Sub to check it out should be okay though May be you have to readd your ROM in Mupen with checksums, etc Wink MultiX

BTW: I'd use the FOG mod so you can see better in the level bro Wink let me know if you can get part 2 going! Sub can probably fix it OH I FORGOT!!! The file was updated on so click my link image below for the FIX!! I think Sub's upload to vault might have had a glitch in it BUT it's fixed now too I THINK? Laughing
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AverageGamerStoner1
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 PostPosted: Sun Jun 30, 2013 3:58 pm    Post subject: Reply with quote Back to top

MultiplayerX wrote:
awesome!!! Sad Well I will say this, you HAVE to start wth a fresh ROM and only use ONE patch for that ROM. The dump thing is strange I'd PM Sub to check it out should be okay though May be you have to readd your ROM in Mupen with checksums, etc Wink MultiX

BTW: I'd use the FOG mod so you can see better in the level bro Wink let me know if you can get part 2 going! Sub can probably fix it OH I FORGOT!!! The file was updated on so click my link image below for the FIX!! I think Sub's upload to vault might have had a glitch in it BUT it's fixed now too I THINK? Laughing


Yeah I have got Part 2 up and running now Smile will try to have some footage of it in action pretty soon.
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MultiplayerX
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 PostPosted: Sun Jun 30, 2013 4:17 pm    Post subject: Reply with quote Back to top

excellent!! I am VERY happy to hear this works online! I was hoping it would Very Happy This is terrific news Very Happy

DAMN Average!!! I just realized you downloaded a really OLD post. Here's the OFFICIAL final version you need bro Wink

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madmax386
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 PostPosted: Mon Jul 01, 2013 4:12 pm    Post subject: Reply with quote Back to top

Can not wait to see some footsge of you playing
 
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