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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri May 24, 2013 11:14 am Post subject: MultiplayerX's LAB |
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I will be posting ALL and any FUTURE projects here from now on. This will make it easier to find anything I'm working on in ONE place instead of 70. Lol Sorry for the new topic overkill MultiplayerX _________________
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri May 24, 2013 11:19 am Post subject: New Download Banner |
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This is the new design for GoldenEye Legend's Logo and download banner. The finished version will have embedded video. Some of it...a surprise
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat May 25, 2013 8:54 am Post subject: GE LEGEND Final Download Button |
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Finished the DOWNLOAD button for GE LEGEND this morning. I wanted to give it an authentic GoldenEye feel so I editted parts from the movie trailer and added it in a preview box. Hope to release BOTH parts in XDELTA's by the end of this coming week. Multi X
Removed to preserve bandwidth. MultiX
See Vault for download below:
http://goldeneyevault.com/viewfile.php?id=279 _________________

Last edited by MultiplayerX on Sat May 03, 2014 9:30 am; edited 3 times in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sat May 25, 2013 9:17 am Post subject: |
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Are you going to include Cuba? heh |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat May 25, 2013 10:02 am Post subject: |
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Oooooooo Hmmmm that's a good idea. Should I scale it? Like the size of say....Runway? I know it's a wee small IN GAME _________________
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Sat May 25, 2013 10:20 am Post subject: |
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Good timing, I was about to msg you telling you to put everything in ONE thread instead of having everything spread around the forums.  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat May 25, 2013 6:35 pm Post subject: |
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PaRaDoX wrote: | Good timing, I was about to msg you telling you to put everything in ONE thread instead of having everything spread around the forums.  |
lol NO DOUBT PARA  _________________
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SilverEye Secret Agent


Joined: 21 Jul 2012 Posts: 360
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Posted: Sun May 26, 2013 12:01 am Post subject: |
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Yeah, this sure makes things easier to keep it clean and well-structured here
Also, almost always when I saw a topic in caps, I thought it was MultiplayerX
So good job on the great things you already achieved, and best of luck in your coming projects
Posting in a single topic has its drawbacks too...after time, replies from others decrease...
Yeah, im talking about my Alfredo Lamberra-topic which I ruined by spamming and now when I finnaly posted something interesting nobody seems to have paid attention...
Meh, I'm complaining too much
This is your topic, Multi, so go and be a boss here  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sun May 26, 2013 4:48 pm Post subject: |
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Can't remember exactly, but if you do plan to use Cuba as a multiplayer map, you need the modified BG file I made before. It fixes a drawing issue that made players appear behind parts of the background. Not sure if there were any other problems with Cuba in multi, but you do need to either use the level as a different stage ID, or modify the Hi-Res loading stage ID to be something else. Still thinking something was up with the plantlife, but it has been a while.
Here's a link to that thread...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2505 _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon May 27, 2013 6:35 am Post subject: |
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Wreck wrote: | Can't remember exactly, but if you do plan to use Cuba as a multiplayer map, you need the modified BG file I made before. It fixes a drawing issue that made players appear behind parts of the background. Not sure if there were any other problems with Cuba in multi, but you do need to either use the level as a different stage ID, or modify the Hi-Res loading stage ID to be something else. Still thinking something was up with the plantlife, but it has been a while.
Here's a link to that thread...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2505 |
Hmmmm I'm still not sure I see the importance of Cuba as an additional multiplayer map. It's just a one room version of Jungle isn't it? I'll add it to the mod later on but I would really like some feedback on why it's so important to everyone to be trapped in a circular room with tetxures added ????????? what's the big deal?
OTHER THAN IT'S THE ENDONG OF THE GAME AND (YES) IT WOULD MAKE IT AUTHENTIC  _________________
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Mon May 27, 2013 6:54 am Post subject: |
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^ I agree with you there MultiX, I don't see why Cuba is such an importance, it's just a small room, I guess it's cool to play in it once but after that not so much. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon May 27, 2013 7:54 am Post subject: GEL STATUS UPDATE: 4 Levels left |
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Well everything is coming together much smoother now. Control raced itself loading in about 2 seconds using basement's mp setup. Weapon placements then on to Caverns. No texture issues in 2PL:
CUBA: I have no issues including this level in multi however JUNGLE comes fully loaded in this mod with no issues so it seems to be a larger Cuba anyway. Just let me know what you want peeps!  _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon May 27, 2013 7:56 am Post subject: |
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I guess most of these levels won't be playable 3 or 4P, right? But 2P should be fine? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon May 27, 2013 6:04 pm Post subject: |
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Some of them will load in 3 player. I was thinking maybe later I can MOD the SOLO menu without mp setups and it will work? Haven't tested this option yet. ?????? what's the stats on this idea anyway? Solo setup with spawn points and injected in a spot in the multi menu ?????? like select a SOLO setup in a MULTI spot and overwrite it's setup? _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon May 27, 2013 6:28 pm Post subject: |
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I was requested before to have that done by 00action, so I guess ok to post, since he had same idea as you.
To do so:
Set in ROM, 0x4F9C0 to 24080001, and 0x44DC4 to 240E0001
You will then need to update the CRC of your ROM, by editor, Tools->Trim/Flip Tools/Recalculate Checksum.
It's similar to GS code, where you go to multi menu, set your options, then go to solo menu and enter level.
It still only uses the Ump_setup versions though. So I imagine a lot of work goes into making all the levels work. |
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