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MultiplayerX
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Joined: 29 Jan 2006
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Location: USA

 PostPosted: Fri May 24, 2013 11:14 am    Post subject: MultiplayerX's LAB Reply with quote Back to top

I will be posting ALL and any FUTURE projects here from now on. This will make it easier to find anything I'm working on in ONE place instead of 70. Lol Sorry for the new topic overkill Cool MultiplayerX
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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Fri May 24, 2013 11:19 am    Post subject: New Download Banner Reply with quote Back to top

This is the new design for GoldenEye Legend's Logo and download banner. The finished version will have embedded video. Some of it...a surprise Wink


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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Sat May 25, 2013 8:54 am    Post subject: GE LEGEND Final Download Button Reply with quote Back to top

Finished the DOWNLOAD button for GE LEGEND this morning. I wanted to give it an authentic GoldenEye feel so I editted parts from the movie trailer and added it in a preview box. Hope to release BOTH parts in XDELTA's by the end of this coming week. Multi X

Removed to preserve bandwidth. MultiX

See Vault for download below:

http://goldeneyevault.com/viewfile.php?id=279
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Last edited by MultiplayerX on Sat May 03, 2014 9:30 am; edited 3 times in total
 
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SubDrag
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 PostPosted: Sat May 25, 2013 9:17 am    Post subject: Reply with quote Back to top

Are you going to include Cuba? heh
 
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MultiplayerX
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Joined: 29 Jan 2006
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Location: USA

 PostPosted: Sat May 25, 2013 10:02 am    Post subject: Reply with quote Back to top

Oooooooo Hmmmm that's a good idea. Should I scale it? Like the size of say....Runway? I know it's a wee small IN GAME
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PaRaDoX
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Joined: 17 Oct 2009
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 PostPosted: Sat May 25, 2013 10:20 am    Post subject: Reply with quote Back to top

Good timing, I was about to msg you telling you to put everything in ONE thread instead of having everything spread around the forums. Razz
 
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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Sat May 25, 2013 6:35 pm    Post subject: Reply with quote Back to top

PaRaDoX wrote:
Good timing, I was about to msg you telling you to put everything in ONE thread instead of having everything spread around the forums. Razz


lol NO DOUBT PARA Wink
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SilverEye
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Sun May 26, 2013 12:01 am    Post subject: Reply with quote Back to top

Yeah, this sure makes things easier to keep it clean and well-structured here Very Happy
Also, almost always when I saw a topic in caps, I thought it was MultiplayerX Laughing
So good job on the great things you already achieved, and best of luck in your coming projects Smile
Posting in a single topic has its drawbacks too...after time, replies from others decrease...
Yeah, im talking about my Alfredo Lamberra-topic which I ruined by spamming and now when I finnaly posted something interesting nobody seems to have paid attention...
Meh, I'm complaining too much Wink
This is your topic, Multi, so go and be a boss here Very Happy
 
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Wreck
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 PostPosted: Sun May 26, 2013 4:48 pm    Post subject: Reply with quote Back to top

Can't remember exactly, but if you do plan to use Cuba as a multiplayer map, you need the modified BG file I made before. It fixes a drawing issue that made players appear behind parts of the background. Not sure if there were any other problems with Cuba in multi, but you do need to either use the level as a different stage ID, or modify the Hi-Res loading stage ID to be something else. Still thinking something was up with the plantlife, but it has been a while.

Here's a link to that thread...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2505
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YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Mon May 27, 2013 6:35 am    Post subject: Reply with quote Back to top

Wreck wrote:
Can't remember exactly, but if you do plan to use Cuba as a multiplayer map, you need the modified BG file I made before. It fixes a drawing issue that made players appear behind parts of the background. Not sure if there were any other problems with Cuba in multi, but you do need to either use the level as a different stage ID, or modify the Hi-Res loading stage ID to be something else. Still thinking something was up with the plantlife, but it has been a while.

Here's a link to that thread...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2505


Hmmmm I'm still not sure I see the importance of Cuba as an additional multiplayer map. It's just a one room version of Jungle isn't it? Shocked I'll add it to the mod later on but I would really like some feedback on why it's so important to everyone to be trapped in a circular room with tetxures added Wink ????????? what's the big deal?

OTHER THAN IT'S THE ENDONG OF THE GAME AND (YES) IT WOULD MAKE IT AUTHENTIC Wink
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PaRaDoX
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 PostPosted: Mon May 27, 2013 6:54 am    Post subject: Reply with quote Back to top

^ I agree with you there MultiX, I don't see why Cuba is such an importance, it's just a small room, I guess it's cool to play in it once but after that not so much.
 
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MultiplayerX
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 PostPosted: Mon May 27, 2013 7:54 am    Post subject: GEL STATUS UPDATE: 4 Levels left Reply with quote Back to top

Well everything is coming together much smoother now. Control raced itself loading in about 2 seconds using basement's mp setup. Weapon placements then on to Caverns. No texture issues in 2PL:




CUBA: I have no issues including this level in multi however JUNGLE comes fully loaded in this mod with no issues so it seems to be a larger Cuba anyway. Just let me know what you want peeps! Wink Cool
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SubDrag
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 PostPosted: Mon May 27, 2013 7:56 am    Post subject: Reply with quote Back to top

I guess most of these levels won't be playable 3 or 4P, right? But 2P should be fine?
 
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MultiplayerX
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 PostPosted: Mon May 27, 2013 6:04 pm    Post subject: Reply with quote Back to top

Some of them will load in 3 player. I was thinking maybe later I can MOD the SOLO menu without mp setups and it will work? Haven't tested this option yet. ?????? what's the stats on this idea anyway? Solo setup with spawn points and injected in a spot in the multi menu ?????? like select a SOLO setup in a MULTI spot and overwrite it's setup?
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 PostPosted: Mon May 27, 2013 6:28 pm    Post subject: Reply with quote Back to top

I was requested before to have that done by 00action, so I guess ok to post, since he had same idea as you.

To do so:
Set in ROM, 0x4F9C0 to 24080001, and 0x44DC4 to 240E0001

You will then need to update the CRC of your ROM, by editor, Tools->Trim/Flip Tools/Recalculate Checksum.

It's similar to GS code, where you go to multi menu, set your options, then go to solo menu and enter level.

It still only uses the Ump_setup versions though. So I imagine a lot of work goes into making all the levels work.
 
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