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The Island Multiplayer
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Sun Jun 09, 2013 9:00 pm    Post subject: Reply with quote Back to top

Frigate seems so small from the inside, but holy smokes it's huge!
 
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MRKane
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Joined: 11 Dec 2008
Posts: 1077

 PostPosted: Sun Jun 09, 2013 9:21 pm    Post subject: Reply with quote Back to top

Seems like I've been tardy in hanging around the forum! Flick me a pm and I'll send through the origional obj files that I used to make the clipping of the island.

In all honesty I found working with the Dam level to be brutal and exceedingly difficult - in your current case I'd almost be inclined to rebuild it as a totally new level and break things up into their own rooms.

Ladders like the one on the island are very very tricky and I had to spend ages playing with little things to get it to actually operate properly - still it doesn't operate well.

I'll be any assistance I can, I've a thing for the Dam level Wink
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Jun 10, 2013 4:22 am    Post subject: Progress Reply with quote Back to top

Yes Kane! Please that would be amazing! BMW you Have to release that Frigate level! Dewd that's f*cking awesome!!!

Just have to tinker with the clipping on the Island. Was able to get everything to work really well with Subs custom editor features. Stan convert and redo clipping connections are actually fairly accurate and work well cleaning up manual edits. Wink. Can't believe I got sucked into another complex project but I've always thought the island was a worthy extended multi map. If anyone can help me adjust the few clipping spots left let me know. I'm not sure I quite understand how to move clipping accurately. Lol. I looked at how you did peaches castle So but I couldn't figure out how to rotate the order of the clipping counterclockwise. Multi X
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Jun 10, 2013 4:56 am    Post subject: Kane btw Reply with quote Back to top

Your clipping was great bro it just wouldn't work in multiplayer because of the setup. Wink
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Gamma
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Joined: 01 Aug 2009
Posts: 154

 PostPosted: Tue Jun 11, 2013 4:35 pm    Post subject: Reply with quote Back to top

MultiplayerX your dedication to this game is amazing, thank you. Very cool idea to extend it. Good luck!
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Tue Jun 11, 2013 4:51 pm    Post subject: Reply with quote Back to top

Clipping on redo clipping connections should automatically be the correct clockwise, except on vertical ladders I think, it may mess up badly there.
 
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MultiplayerX
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007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Tue Jun 11, 2013 4:57 pm    Post subject: Reply with quote Back to top

Well thanks Gamma Cool. Honestly I just didnt have the heart to completely retire from GoldenEye or Perfect Dark. These games are the FOUNDATION of Fps if you ask me and paved the path for Halo and call of duty. Without these games I don't think call of duty or it's predecessors would have come forth near as soon. Let us NEVER forget that these games are LEGENDS and literally are a part of our cultural history both in gaming and entertainment. Wink. There is so much left that we could do to these games and maybe it will inspire game companies to get back to the "HEART" of game design.

Please be patient with me though. Wink. I do have to slow down a bit due to screenwriting and movie production. I will be very busy preparing a film for a festival as well as dedicating over a years time to some MASSIVE storytelling. Since I'm stuck at home I can really get these films written. Wink. Thanks again bro! MultiX.

Btw: my real name is Scott. I go by either one to those of you that treat me like a friend. Wink. Peace!!!
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MultiplayerX
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007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed Jun 12, 2013 4:45 pm    Post subject: Losing my patience Reply with quote Back to top

Man..... Sub this editor crashing while I'm in the middle of converting clipping connections is killing me. Wink Any plans for some bug fixes on this. It's so bad I just about want to kill myself lol Wink
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SubDrag
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Joined: 16 Aug 2006
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 PostPosted: Wed Jun 12, 2013 5:19 pm    Post subject: Reply with quote Back to top

How do I recreate crashing?
 
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MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed Jun 12, 2013 5:44 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
How do I recreate crashing?


lol sorry just giving you a hard time bro. It's probably my bloody 64 bit system and visual studio conflicting. does the same thing in gaming too uuugggghhhh. I just eased off on multitasking visual editor seems to get pissed off at you when doing multiple windows functions Wink. no offense bro I just slowed my workflow Cool
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Gamma
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 PostPosted: Fri Jun 14, 2013 9:28 am    Post subject: Reply with quote Back to top

Maybe you could make a basement on the island or something.
 
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MultiplayerX
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007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri Jun 14, 2013 9:54 am    Post subject: Reply with quote Back to top

Gamma wrote:
Maybe you could make a basement on the island or something.


hmmmmm that would be interesting I'm not having ANY luck with the editors clipping functions. I'll have to learn Hammer I guess and model it because nothing seems to connect just right all the time and ladders are unusable. Crying or Very sad
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