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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Tue Sep 03, 2013 2:31 pm Post subject: Beta Moss Tree in GoldenEye 013E |
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I'm not sure how familiar people are with this situation, but there is a prop in GoldenEye, beta, that doesn't load. It's 013E Pjungle5_treeZ. The issue with it loading, is that image 09C0 is corrupted. I was able to sort through the decompression (to be honest, I'm not sure why it's crashing yet), and decode the image, then reencode it to a valid type.
It's a small tree, compared to jungles.
And here's the mysterious decoded image!
Here's a ROM if you want to try it.
http://www.battlefieldforever.com/hackers/priv/subdrag/GEJungleMossTree013EFixed.xdelta |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Sep 03, 2013 2:44 pm Post subject: |
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Interesting, I never knew about that prop not loading. So cool that hidden stuff is still being found in this game. |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Wed Sep 04, 2013 5:45 am Post subject: |
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Dragonsbrethren wrote: | Interesting, I never knew about that prop not loading. So cool that hidden stuff is still being found in this game. |
I think that this has been found for quite some time now, it's just that it would not load until now that SubDrag has worked his magic. :p |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sun Sep 08, 2013 11:34 pm Post subject: Re: Beta Moss Tree in GoldenEye 013E |
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I would LOVE to see this integrated into the editor as a working prop. I had an idea for Jungle one time to make it look more like a SWAMP but ran into not being able to use this  _________________ [img]http://imgur.com/ud785Jq[/img] |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Sep 09, 2013 5:32 am Post subject: |
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If you use image editor, and save the image 09C0, then reimport as 3/1 or 4/4 type, the prop should work. Well export raw bin, import raw bin, save bitmap then import as 3/1 using editor. It's a different 3/1 compression than original and tree will load. |
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