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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Mager Agent

Joined: 11 Dec 2013 Posts: 2
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Posted: Wed Dec 11, 2013 3:25 pm Post subject: Face Mapping Help |
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I'm trying to load new face textures but I'm running into issues. I see that most of the faces use 8-bit/256 Color mode for it, but every time I try to save an image like that, it loads up in game and it seems to split it into several lines.
I can't seem to find much information about editing the faces in the game now, at least that isn't about the old face mapper. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Wed Dec 11, 2013 3:54 pm Post subject: |
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Are you using the Face Mapper or the Setup Editor? In setup editor, double click, then hit OK, then choose bitmap. It probably is the wrong # of mipmap levels, is why it wasn't working. |
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Mager Agent

Joined: 11 Dec 2013 Posts: 2
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Posted: Wed Dec 11, 2013 4:40 pm Post subject: |
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SubDrag wrote: | Are you using the Face Mapper or the Setup Editor? In setup editor, double click, then hit OK, then choose bitmap. It probably is the wrong # of mipmap levels, is why it wasn't working. |
I'm using the setup editor.
That helped a lot, and I figured out how to save the bitmaps so they loaded properly.
The only other thing I'm wondering is where the texture for the back of heads are. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Wed Dec 11, 2013 4:52 pm Post subject: |
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You can filter by object up top, it should show you all the textures for a head. |
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