ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


**GOLDENEYE: Cracking the game - How it all began**
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Jul 21, 2014 4:31 am    Post subject: **GOLDENEYE: Cracking the game - How it all began** Reply with quote Back to top

Wreck I was thinking we could start a HISTORY thread on the people that made modding GE possible. From gameshark to the EDITOR until now.
A memorandum of sorts to educate the community on how a small group of fans discovered memory addresses and level emptier codes to play Solo levels in multiplayer. Who made the discoveries and what drove everyone to quote "crack the code". Wink

I will say I came a little late in the game but I was honored to help hash out a few levels with objects that needed them really badly. Jungle looked pretty crazy with like twelve really BIG trees but back then that's all we could do with a shark. Laughing
_________________
[img]http://imgur.com/ud785Jq[/img]
 
View user's profile Send private message Visit poster's website
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 920

 PostPosted: Tue Jul 22, 2014 5:07 am    Post subject: Re: **GOLDENEYE: Cracking the game - How it all began** Reply with quote Back to top

MultiplayerX wrote:
Wreck I was thinking we could start a HISTORY thread on the people that made modding GE possible. From gameshark to the EDITOR until now.
A memorandum of sorts to educate the community on how a small group of fans discovered memory addresses and level emptier codes to play Solo levels in multiplayer. Who made the discoveries and what drove everyone to quote "crack the code". Wink

I will say I came a little late in the game but I was honored to help hash out a few levels with objects that needed them really badly. Jungle looked pretty crazy with like twelve really BIG trees but back then that's all we could do with a shark. Laughing


This would be very interesting. Sadly, the potential readership would be too small for a book, even a self-published book printed by someone like http://www.lulu.com/, I'd imagine. A pity, as I'd love such a book (and if you do want to publish a book, then I'd certainly buy it), but a comprehensive article (or better, articles) would be fascinating to read. I know that Wreck has said that when Goldenye X is released then he and the team will release all of their (hard earned) hacking knowledge and data about how Goldeneye and Perfect Dark work internally, and this would be great to see in a book, or at least a series of online articles.

But please don't let this keep you away from working on Goldeneye X (or PD's single and multiplayer levels with weather, MPX Wink ), as we're still waiting eagerly for these.
 
View user's profile Send private message
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1076

 PostPosted: Tue Jul 22, 2014 5:49 pm    Post subject: Reply with quote Back to top

Actually a series of articles would be great!

I've read some scattered information here and there about the place (that feature names like "Ice Mario" heavily Wink ) but to compile it all into one concise read would be really something!
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7247
Location: Ontario, Canada

 PostPosted: Wed Jul 23, 2014 8:38 am    Post subject: Reply with quote Back to top

There is so much history and many names to recall. This could seriously take a while, and a couple of key people to bring it all to light. Even some searching for GS codes online might help fill in some gaps.
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed Jul 23, 2014 8:23 pm    Post subject: Reply with quote Back to top

Laughing Well I didn't mean to start up something that difficult. Heh Razz
_________________
[img]http://imgur.com/ud785Jq[/img]
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Thu Jul 24, 2014 4:37 am    Post subject: Reply with quote Back to top

If I get some time I'll write something, might be a while though. Lots of interesting stuff and developments.
 
View user's profile Send private message
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1729

 PostPosted: Thu Jul 24, 2014 8:34 am    Post subject: Reply with quote Back to top

That would be a tough project to do service to. I'm not even sure the gscentral archive goes back far enough. IcyGuy's and QuantumRift's contributions don't appear in it if memory serves. The trick will be to find people that were in the scene from the beginning, and that might be limited to just Sub and Wreck.

Quite a bit of development was done off the boards too, so you're going to have to track people down and interview them. A lot of things weren't made public until they were in a final form.

It isn't a linear history either, compounded with things that simply weren't understood properly at the time. Even related achievements weren't necessarily leading from one to another. As an example, the "emptier" codes really didn't empty anything but loaded stages without setups, and although the method was very similar to Krijy's setup reassignments that work was unrelated.

It would be a lot of work, but there'd be plenty of people here that would be interested in it.
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Thu Jul 24, 2014 3:52 pm    Post subject: Reply with quote Back to top

Cool I think it would be worth the effort. Since GoldenEye Forever has gone into LIMBO and hasn't been updated very much it seemed like a neat idea to really start at the beginning who and where everyone made these amazing discoveries.
_________________
[img]http://imgur.com/ud785Jq[/img]
 
View user's profile Send private message Visit poster's website
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1076

 PostPosted: Thu Jul 24, 2014 8:34 pm    Post subject: Reply with quote Back to top

I use to be a biochemist. The method for coding DNA is: Work on the known stuff first and then see about going back and filling in the holes from scraps of knowledge that people can contribute. I'd say that once you start collating information into some sort of shape and form things will begin to come together.

It'd be best as a group approach so that everyone can submit snippets and just be respectful of that empty space because not even space itself is truly empty Wink
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1729

 PostPosted: Fri Jul 25, 2014 7:12 am    Post subject: Reply with quote Back to top

How are the forums in limbo? (There's front page?)
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Fri Jul 25, 2014 7:26 am    Post subject: Reply with quote Back to top

I'll dig out old documents, I have many from that era, and write something very long and comprehensive with specific names, etc, when I feel like writing a story, but general gist of phases were:

GS Pro 2.X - Randomly poking addresses, crazy (And still to this date) spectacularly random things
Couple More Multis loaded via one of these random codes (NTSC), PAL had almost all of them via similar code - this was huge news, even CodeMaster joined in (but to know about him...is another story)
Even a couple more multis loaded (via Wreck's new code)
GS Pro 3.X - Rise of the hacking that had purpose/targetting
Discovery of setup files, modifying objects, guards in multi, etc
Discovery most multis using multi code didn't load due to Start Points, now almost all loaded
Runway Setup Editor start - brute force hardcoded compression, only intended to edit coordinates
Decompression broken by MrHtFord, Zoinkity figured out gzip compression
GE Editor 1.0 - Wreck, me, and Zoinkity
PD Editor 0.X Source lost due to HD crash
GE Editor 2.0 (Visual added)
PD Editor returns sharing code
...then all of recent updates

There's a ton more, many PAL hackers contributed. You can see a lot of history in my GameShark Hacking Video, that ended that era for me and later ushered in the GE Editor.


Last edited by SubDrag on Fri Jul 25, 2014 8:42 am; edited 1 time in total
 
View user's profile Send private message
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri Jul 25, 2014 8:02 am    Post subject: Reply with quote Back to top

This would be awesome in HERE and on VAULT as a locked archive for new people. I definitely would enjoy reading up on this. Wink Cool
_________________
[img]http://imgur.com/ud785Jq[/img]
 
View user's profile Send private message Visit poster's website
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1729

 PostPosted: Sun Jul 27, 2014 5:41 am    Post subject: Reply with quote Back to top

Don't forget the facemapper! That was huge news at the time. It even hit magazines.
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Sun Jul 27, 2014 5:52 am    Post subject: Reply with quote Back to top

Hah you're right. We did spend a lot of effort on it (not wasted, needed for GE Editor later), a lot it of it brute force rips from RAM. It did appear twice in N64 Magazine, not sure about others. I don't know how many people actually used it though to do serious replacement. I never got much feedback hehe. although you and Rune did make image packs for it.
 
View user's profile Send private message
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sun Jul 27, 2014 6:03 am    Post subject: Reply with quote Back to top

Oh wow. I had no idea Rune from gscentral helped with it. He seems like a nice dewd. Unlike a lot of flamers and trolls that weaseled their way into power to get on BAN trips as moderators and admins. The thing that literally destroyed gscentral and the forums back in the early 2000's. Laughing Funny how far I've come from being a noob forum user they used to hate on to that d*mned MultiplayerX guy. Graham (GE MASTER) is one of the only reasons I still hack GE or PD. He defended me when I was known as GOLDENHEART and was attacked for being too excited about the game. Cool KARMA is a real b*tch....it will pay you back. Wink
_________________
[img]http://imgur.com/ud785Jq[/img]
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]