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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Corfix Agent
 
  
  
 Joined: 01 Oct 2017
 Posts: 54
 Location: Denmark
 
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											|  Posted: Tue Feb 13, 2018 6:36 am    Post subject: Multiple rooms in one room |    |  
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											| Does it help performance in a map if you split a room into multiple rooms big and small ones. If it does how big should a room be if i would split a room into multiple rooms ? |  |  
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Tue Feb 13, 2018 6:46 am    Post subject: |    |  
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											| It's required for  bigger levels. I try to only load 1500 triangles max at time, 3000 absolute worst. Perhaps no more than 600 triangles a room.  No hard and fast rule, judge by lag. |  |  
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								| Corfix Agent
 
  
  
 Joined: 01 Oct 2017
 Posts: 54
 Location: Denmark
 
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											|  Posted: Tue Feb 13, 2018 8:11 am    Post subject: |    |  
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											| ok thanks |  |  
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								| Garabuyo Agent
 
  
  
 Joined: 23 Apr 2017
 Posts: 74
 Location: Spain
 
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											|  Posted: Tue Feb 13, 2018 11:27 am    Post subject: |    |  
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											|  	  | SubDrag wrote: |  	  | It's required for  bigger levels. I try to only load 1500 triangles max at time, 3000 absolute worst. Perhaps no more than 600 triangles a room.  No hard and fast rule, judge by lag. | 
 
 Interestings references.
 
 
 I think those references are for normal GE rom but for the 8 mb patch is nearly the double.
 
 Regards.
 _________________
 I am a pilot copter at:
 
 http://bf4stats.com:8601/ps4/Garabuyo
 
 
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								| loofadawg Agent
 
  
 
 Joined: 15 Jun 2018
 Posts: 138
 
 
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											|  Posted: Fri Jul 27, 2018 11:14 am    Post subject: |    |  
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											| Stupid question time: 
 Does clipping affect the level in terms of triangle count?  I would like to think no as it isn't rendered.
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Fri Jul 27, 2018 11:18 am    Post subject: |    |  
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											| The Expansion Pak mod should really only help to allow more textures and room models to be loaded at once, but shouldn't do much of anything to improve performance.  Pretty sure that's more of a console issue, rather than the game.  In fact, having larger levels with more going on can hurt framerate worse.  It is a delicate balance. |  |  
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								| Corfix Agent
 
  
  
 Joined: 01 Oct 2017
 Posts: 54
 Location: Denmark
 
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											|  Posted: Tue Aug 07, 2018 7:54 am    Post subject: |    |  
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											| Ok thanks for the advice |  |  
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