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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1752
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Posted: Fri Feb 27, 2026 2:45 pm Post subject: |
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The super-messy, fast solution you'd absolutely regret would be keeping a table with the actual order, maybe just a table of object instances or however that's implemented. Rebuild by calling each in order, but otherwise it wouldn't really affect anything else.
...Come to think of it, that's probably not that easy in C++.
Haha, so much we didn't know when the editor was first made. Didn't even have proper deflate()! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6211
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Posted: Sat Feb 28, 2026 4:39 am Post subject: |
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| I had thought about it, but it gets trickier with new items, plus still need to force the orders of weapons, monitors, etc. I mean could have an "overall" index, that is tweakable. I was just going to leave for now unless there was an earnest need that can't be worked around. |
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