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GoldenEye Setup Editor Feature Requests List/Bugs
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zoinkity
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Joined: 24 Nov 2005
Posts: 1752

 PostPosted: Fri Feb 27, 2026 2:45 pm    Post subject: Reply with quote Back to top

The super-messy, fast solution you'd absolutely regret would be keeping a table with the actual order, maybe just a table of object instances or however that's implemented. Rebuild by calling each in order, but otherwise it wouldn't really affect anything else.
...Come to think of it, that's probably not that easy in C++.

Haha, so much we didn't know when the editor was first made. Didn't even have proper deflate()!
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6211

 PostPosted: Sat Feb 28, 2026 4:39 am    Post subject: Reply with quote Back to top

I had thought about it, but it gets trickier with new items, plus still need to force the orders of weapons, monitors, etc. I mean could have an "overall" index, that is tweakable. I was just going to leave for now unless there was an earnest need that can't be worked around.
 
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