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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1752
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Posted: Fri Feb 27, 2026 2:45 pm Post subject: |
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The super-messy, fast solution you'd absolutely regret would be keeping a table with the actual order, maybe just a table of object instances or however that's implemented. Rebuild by calling each in order, but otherwise it wouldn't really affect anything else.
...Come to think of it, that's probably not that easy in C++.
Haha, so much we didn't know when the editor was first made. Didn't even have proper deflate()! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6212
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Posted: Sat Feb 28, 2026 4:39 am Post subject: |
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| I had thought about it, but it gets trickier with new items, plus still need to force the orders of weapons, monitors, etc. I mean could have an "overall" index, that is tweakable. I was just going to leave for now unless there was an earnest need that can't be worked around. |
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Manurocker95 Agent

Joined: 07 Apr 2026 Posts: 3
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Posted: Tue Apr 07, 2026 1:29 am Post subject: Pokémon Snap models not fully working |
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Hey! glad to see this forum is still active! I'm making a Pokémon Snap fangame for (New) Nintendo 3DS with Unity Engine. As I need the animated models from Snap, some time ago I started making a custom importer from rom assets with a mips interpreter that mostly works for static actors but dynamic actors got me into tons of troubles when reconstructing the skinned mesh data + bones. I saw this tool works with Snap dynamic actors and it mostly works with most of them but there are some mons missing and some of them are parsed not correctly. E.g:
In addition, scenario + static actors can't be exported. any clue? |
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Manurocker95 Agent

Joined: 07 Apr 2026 Posts: 3
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Posted: Tue Apr 07, 2026 1:33 am Post subject: |
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Btw, is Pokémon Stadium (and 2) considered for future builds? as they use F3DEX2 (NoN iirc) as well. Would be dope to have support for those.
I guess not as it is closed source but is the source available to take a look somewhere? To check the Snap parser. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6212
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