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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Aug 17, 2011 3:29 am Post subject: |
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Not easily but there is a model editor in Ge editor. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Aug 17, 2011 8:03 am Post subject: |
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Visual editor there's a resolution setting for width height that you can manually edit. Model editor im afraid can't be dynamically changed. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Aug 17, 2011 8:12 am Post subject: |
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That's the bottom so good. They just rotate in window dimension. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Aug 30, 2011 5:38 am Post subject: |
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What model? You need to click the 18 group to let you import. Also import into 0A to get bounds. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Aug 30, 2011 2:52 pm Post subject: |
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There's a type of you should see, click it:
00180000 Display List Full
Then Import obj stuff. Do same for 000A0000 group.
Then inject into ROM and Update. Not sure, there are reasons it may not work, send me your obj/mtl/textures, I'll take a look. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
Posted: Tue Aug 30, 2011 3:45 pm Post subject: |
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SubDrag wrote: | There's a type of you should see, click it:
00180000 Display List Full
Then Import obj stuff. Do same for 000A0000 group.
Then inject into ROM and Update. Not sure, there are reasons it may not work, send me your obj/mtl/textures, I'll take a look. |
I can't find either 00180000 nor 000A0000
There is only 00040000, 00090000, 00120000 and so on.
EDIT: I just looked to the normal objects, and there is a 000A0000 and 00180000. But I changed the guns including the arm Bond is holding when carrying a weapon (in this example: throwing knives), not the objects.
quaternio
quaternio _________________ Projects:
Own level: "Lab" (work in progress)
Pictures: http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=47776#47776
Own translation: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5227 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Aug 30, 2011 3:59 pm Post subject: |
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Ah no wonder. Yeah guards and guns don't really work right I must admit. I think it only really works on props. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Wed Aug 31, 2011 9:42 am Post subject: |
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Come to think of it, we should use the completely merged 1st models to avoid all that nonsense code linking parts and whatnot. I mean, seriously, the PP7 shouldn't have a dozen little interlinked parts when you can get away with 2-3. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Fri Mar 09, 2012 5:20 pm Post subject: |
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Zointiky,
Olllo here:
i think the reason why they have so many parts is that the
"ghostly models" that appear within the watch menu look better when they are made up like that -
as an example , there is a gadget that has a texture that does not show up normally - it is only when looking at it within the watch weapon menus that this texture is seen -
they might even have had the intention of making animations of the disassembled weapons - or something similar to Jet force gemini's animated gun menus
Take a look at JFG's weapons using pause - they are a work of art -
surprised no one has posted them on Ytube ---- |
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