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quaternio
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 PostPosted: Wed Aug 17, 2011 2:54 am    Post subject: Editing models? Reply with quote Back to top

How to edit first person perspective weapon models and object models? When in 21990 editor, there are models (?) saved in .bin format. Is it possible to convert these files to .obj and then to edit them?


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SubDrag
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 PostPosted: Wed Aug 17, 2011 3:29 am    Post subject: Reply with quote Back to top

Not easily but there is a model editor in Ge editor.
 
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quaternio
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 PostPosted: Wed Aug 17, 2011 7:12 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Not easily but there is a model editor in Ge editor.


OK, thank you Smile . I think it's unbelievable how many extra tools are in the Setup Editor Shocked It's really pretty good and it's good to work with.

But I've another problem, too: The visual window and the model editor window are too long. My monitor seems to be a bit too small. Laughing
How to fix that? The resolution is already the highest.



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 PostPosted: Wed Aug 17, 2011 8:03 am    Post subject: Reply with quote Back to top

Visual editor there's a resolution setting for width height that you can manually edit. Model editor im afraid can't be dynamically changed.
 
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quaternio
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 PostPosted: Wed Aug 17, 2011 8:11 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Visual editor there's a resolution setting for width height that you can manually edit. Model editor im afraid can't be dynamically changed.


OK. The last buttons i can see (at least the half) are: Export, Inject into ROM and Update, Delete Debug Data.

And in the small window left there are 2 sliders. For what are they used? I tried them out but nothing seems to happen.

And is it possible to zoom in the small window? The objects are a bit small.

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 PostPosted: Wed Aug 17, 2011 8:12 am    Post subject: Reply with quote Back to top

That's the bottom so good. They just rotate in window dimension.
 
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quaternio
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 PostPosted: Tue Aug 30, 2011 3:23 am    Post subject: Reply with quote Back to top

Hello again!

I edited a gun model now but can't insert it. Although there are two buttons (import whole model and add textures; import whole model if already added textures) they're both grey and can't get clicked.

How to fix this?


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 PostPosted: Tue Aug 30, 2011 5:38 am    Post subject: Reply with quote Back to top

What model? You need to click the 18 group to let you import. Also import into 0A to get bounds.
 
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quaternio
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 PostPosted: Tue Aug 30, 2011 12:55 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
What model? You need to click the 18 group to let you import. Also import into 0A to get bounds.


I can't import 18, only 19.

When playing the ROM it crashes when I swich to the throwing knives (I replaced those). What to do now?


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 PostPosted: Tue Aug 30, 2011 2:52 pm    Post subject: Reply with quote Back to top

There's a type of you should see, click it:
00180000 Display List Full

Then Import obj stuff. Do same for 000A0000 group.

Then inject into ROM and Update. Not sure, there are reasons it may not work, send me your obj/mtl/textures, I'll take a look.
 
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quaternio
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 PostPosted: Tue Aug 30, 2011 3:45 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
There's a type of you should see, click it:
00180000 Display List Full

Then Import obj stuff. Do same for 000A0000 group.

Then inject into ROM and Update. Not sure, there are reasons it may not work, send me your obj/mtl/textures, I'll take a look.


I can't find either 00180000 nor 000A0000 Sad

There is only 00040000, 00090000, 00120000 and so on.

EDIT: I just looked to the normal objects, and there is a 000A0000 and 00180000. But I changed the guns including the arm Bond is holding when carrying a weapon (in this example: throwing knives), not the objects.



quaternio


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 PostPosted: Tue Aug 30, 2011 3:59 pm    Post subject: Reply with quote Back to top

Ah no wonder. Yeah guards and guns don't really work right I must admit. I think it only really works on props.
 
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quaternio
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 PostPosted: Tue Aug 30, 2011 4:03 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Ah no wonder. Yeah guards and guns don't really work right I must admit. I think it only really works on props.


OK. That's a pity Sad

But I hope it can be fixed sometimes... The editor works really good in general.


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 PostPosted: Wed Aug 31, 2011 9:42 am    Post subject: Reply with quote Back to top

Come to think of it, we should use the completely merged 1st models to avoid all that nonsense code linking parts and whatnot. I mean, seriously, the PP7 shouldn't have a dozen little interlinked parts when you can get away with 2-3.
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 PostPosted: Fri Mar 09, 2012 5:20 pm    Post subject: Reply with quote Back to top

Zointiky,
Olllo here:

i think the reason why they have so many parts is that the
"ghostly models" that appear within the watch menu look better when they are made up like that -
as an example , there is a gadget that has a texture that does not show up normally - it is only when looking at it within the watch weapon menus that this texture is seen -

they might even have had the intention of making animations of the disassembled weapons - or something similar to Jet force gemini's animated gun menus
Take a look at JFG's weapons using pause - they are a work of art -
surprised no one has posted them on Ytube ----
 
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